Avatars at Work and Play: Collaboration and Interaction in by Ralph Schroeder, Ann-Sofie Axelsson

By Ralph Schroeder, Ann-Sofie Axelsson

Avatars at paintings and Play brings jointly contributions from prime social scientists and machine scientists who've performed study on digital environments used for collaboration and on-line gaming. They current a well-rounded and cutting-edge assessment of present functions of multi-user digital environments, starting from hugely immersive digital truth platforms to internet-based digital environments on own pcs. the amount is a follow-up to a prior essay assortment, ‘The Social lifetime of Avatars’, which explored basic concerns during this box. This assortment is going additional, reading makes use of of shared digital environments in functional settings akin to clinical collaboration, allotted conferences, construction types jointly, and others. It additionally covers on-line gaming in digital environments, which has attracted thousands of clients and offers a chance for learning a myriad of social concerns. overlaying either ‘work’ and ‘play’, the amount brings jointly matters universal to the 2 parts, together with: what sort of avatar visual appeal is appropriate for other kinds of interplay? How top to foster collaboration and advertise usable shared digital areas? What sorts of actions paintings good in several forms of digital environments and platforms?

Show description

Read Online or Download Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work) PDF

Best systems analysis & design books

Critical Testing Processes: Plan, Prepare, Perform, Perfect

The appearance of agile methodologies and test-driven improvement has introduced software program trying out to the vanguard of program improvement. but in trendy harried rush-to-market improvement setting, organisations needs to discover a soft stability among product unencumber and product caliber. In serious trying out techniques, the writer distills wisdom won from two decades of checking out adventure into twelve serious approaches.

Echtzeitsysteme: Grundlagen, Funktionsweisen, Anwendungen

Das vorliegende Werk vermittelt ein solides Fundament zum Verständnis der wesentlichen Prinzipien, Funktionsweisen und Architekturen von Echtzeitsystemen. Dabei werden zunächst die Grundlagen der Automation von technischen Prozessen mithilfe der Steuerungs- und Regelungstechnik behandelt. Anschließend werden elementare undefined- und Software-Architekturen sowie Kommunikationsmechanismen für Echtzeitsysteme beschrieben und Methoden der Echtzeitprogrammierung, der Echtzeitbetriebssysteme sowie der Echtzeit-Middleware fundiert dargestellt.

At Your Service: Service-Oriented Computing from an EU Perspective

Service-Oriented functions and Architectures (SOAs) have captured the curiosity of with a purpose to aid business-to-business interplay, and the SOA industry grew by means of $4. nine billion in 2005. SOAs and specifically service-oriented computing (SOC) signify a promising process within the improvement of adaptive dispensed platforms.

Lighting controls handbook

Meant for power managers, electric engineers, development managers, lights designers, experts, and different electric pros, this ebook offers a realistic description of significant lights controls varieties and the way to use them. it is a finished step by step academic journey of lights automation expertise and its functional layout and alertness, with helpful dialogue concerning the function and merits of lighting fixtures controls, emphasizing the reaching of correct strength mark downs, in addition to aid of occupant visible wishes and personal tastes.

Additional info for Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work)

Example text

The goal for this second experiment was threefold. Firstly, to disambiguate between the effect of inferred eye movements and head-tracking, both of which may have contributed to the results reported in the first study. Secondly, to test how the inferred-gaze model performs in a less forgiving immersive setting where participants were free navigate in the 3D IVE. Finally, to explore the relative impact of two logically distinct aspects of avatar fidelity: appearance and behaviour. As previously discussed, one assumption made by several researchers is that convincing behaviour is a higher priority than realistic appearance in the development of expressive avatars.

The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer, pp. 172–187. 25. Swinth, K. & Blascovich, J. (2002). Perceiving and responding to others: Humanhuman and human-computer social interaction in collaborative virtual environments. In Fifth Annual International Workshop on Presence. Porto, Portugal: ACM Press, pp. 310–340. 26. Thomas, F. & Johnston, O. (1981). Disney Animation: The Illusion of Life. New York: Abberville Press Publishers. 27. Katsikitis, M.

Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. Revised Edition. Cambridge: MIT Press. 14. Gibson, W. (1999). All Tomorrow’s Parties. Ace Books. 15. Shanteau, J. & Nagy, G. (1979). Probability of acceptance in dating choice. Journal of Personality and Social Psychology, 37: 522–533. 16. Byrne, D. (1971). The Attraction Paradigm. New York: Academic Press. 17. C. (1965). Communicator-recipient similarity and decision change. Journal of Personality and Social Psychology, 1: 650–654.

Download PDF sample

Rated 4.10 of 5 – based on 31 votes